Sketch Film #3 (Tomonari Nishikawa, 2006, 3 min., super 8, silent, 18/24fps, b&w, USA/Japan) The third film in the series, which starts with a sequence of paired images: a focused image and a blurred image of the same subject, which was caused by a diagonal camera movement. Later, it shows an experiment to produce an apparent depth by rotating an apparent shape. It was edited in camera and hand-processed afterwards.
This is a story of love seen from a square, in which a couple gets united, separated and rearranged again. A special kind of puzzle.
A film about uncanny valleys and the space between. Painted 16mm film undergoes a monstrous transformation becoming neither analog nor digital.
Filmmakers use archival footage and animation to explore the culture surrounding nuclear weapons, the fascination they inspire and the perverse appeal they still exert.
An exploration of the relationship between sound and picture inspired by the two lights (twi-light) found inside film projectors.
A perfect blending of the art of maths and the maths of art.
A sequence of hand-drawn experiments. Constants: visualist, technology, run time. Independent variables: musician, drawing materials, theme. Dependent variables: you tell me!
A swarm of forms, reminiscent of alien spaceships or mechanical bats suspended in space.
A stunning piece of imagined night cartography rendered in an intricately crafted digital filigree.
A deep dive into a snowstorm of structural chaos and a blizzard of exploding gestural animation.
A Marxist-Leninist-Maoist revision of the Allegory of the Cave, filled with talking animals who shall be late and bourgeois queens who would like to see you without a head, exactly as Plato intended.
Charcoal animation, taken from from Point of View: An Anthology of the Moving Image (2003).
Repetition and distortion drive this audiovisual collaboration between composer Lux Prima and visual artist Max Hattler, where fuzzy analogue music and geometric digital animation collide in an electronic feedback loop, spawning arrays of divisional articulations in time and space.
Two Space systematically explores symmetries used by Islamic artists to create abstract temple decorations. The two dimensional patterns, like the tile patterns of Islamic temples, are generated by performing a set of symmetry operations (translations, rotations, and reflections) upon a basic figure or tile. Two Space consists of twelve such patterns produced using each of nine different animating figures (12 x 9 = 108 total). Rendered in stark black and white, the patterns produce optical illusions of figure-ground reversal and afterimages of color. Gamelan music from the classical tradition of Java adds to the mesmerizing effect.
An experimental short from Oskar Fischinger
Eye candy as a special treat. Let Your Light Shine is the ultimate Spectrum Short film, a photokinetic stroboscopic spectacle for spectacles. A work in the tradition of the absolute animation film of the 1930s, which requires prismatic glasses to achieve the maximum result.
An animated short consisting of 4 segments: bowl, garden, theatre, marble game. Preserved by the Academy Film Archive in partnership with Harvard Film Archive in 2015.
A showcase for the MCAD Animation Workshop 1972 where each student was given one of a series of cells to animate whatever they pleased.
The Boyg is the voice within that whispers go around, preventing you from facing yourself, suffocating progress and initiative. A six minute visual and musical remix of Ibsens Peer Gynt, Norwegian Folklore, Edvard Griegs composition, paralyzing panic attacks and The Great Boyg itself who finds us all.
A person living in Liberty City goes to work, have some food & gets back home.
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