Partly figurative, partly abstract, Drux Flux is an animation film of fast-flowing images showing modern people crushed by industry. Inspired by One-Dimensional Man by the philosopher Herbert Marcus…
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An unsuspecting, disenchanted man finds himself working as a spy in the dangerous, high-stakes world of corporate espionage. Quickly getting way over-his-head, he teams up with a mysterious femme fatale.
Sketch Film #3 (Tomonari Nishikawa, 2006, 3 min., super 8, silent, 18/24fps, b&w, USA/Japan) The third film in the series, which starts with a sequence of paired images: a focused image and a blurred image of the same subject, which was caused by a diagonal camera movement. Later, it shows an experiment to produce an apparent depth by rotating an apparent shape. It was edited in camera and hand-processed afterwards.
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A film about uncanny valleys and the space between. Painted 16mm film undergoes a monstrous transformation becoming neither analog nor digital.
An exploration of the relationship between sound and picture inspired by the two lights (twi-light) found inside film projectors.
A perfect blending of the art of maths and the maths of art.
A sequence of hand-drawn experiments. Constants: visualist, technology, run time. Independent variables: musician, drawing materials, theme. Dependent variables: you tell me!
A swarm of forms, reminiscent of alien spaceships or mechanical bats suspended in space.
A stunning piece of imagined night cartography rendered in an intricately crafted digital filigree.
A deep dive into a snowstorm of structural chaos and a blizzard of exploding gestural animation.
Repetition and distortion drive this audiovisual collaboration between composer Lux Prima and visual artist Max Hattler, where fuzzy analogue music and geometric digital animation collide in an electronic feedback loop, spawning arrays of divisional articulations in time and space.
Two Space systematically explores symmetries used by Islamic artists to create abstract temple decorations. The two dimensional patterns, like the tile patterns of Islamic temples, are generated by performing a set of symmetry operations (translations, rotations, and reflections) upon a basic figure or tile. Two Space consists of twelve such patterns produced using each of nine different animating figures (12 x 9 = 108 total). Rendered in stark black and white, the patterns produce optical illusions of figure-ground reversal and afterimages of color. Gamelan music from the classical tradition of Java adds to the mesmerizing effect.
A person living in Liberty City goes to work, have some food & gets back home.
Since the death of their father, the Riley siblings have kept their heads above water by illegally dealing in painkillers. Josie is managing the business with an iron fist, when her brother, War veteran Kip, is concerned that the risky business is increasingly turning them into outsiders in their small community. While Kip wants to keep his younger brother out of their illegal endeavors, his younger brother is already making plans of his own.
Enigma is something of a more glamorous version of White Hole, with a wide variety of elaborate textures (often composed of iconographic and religious symbols) converging towards the centre of the screen.
In this animated short, simple geometric forms as thin and flat as playing cards constantly form and re-form to the sound of the koto, a 13-stringed Japanese instrument.
An abstract computer-generated film. The image is of squares revolving in space around and through each other. Colors and forms multiply and divide against a beautiful symphonic score by George Kleinsinger.
The screen is divided again and again until the picture arranged in ever changing strips bursts into whirring dynamic.
Torn from their home by a hand in the sky, colorful entities seek freedom from a rigid binary in this short experimental animation.
This is a didactic film in disguise. A progression of brilliant geometric shapes bombard the screen to the insistent beat of drums. The filmmaker programmed a computer to coordinate a highly complex operation involving an electronic beam of light, colour filters and a camera. This animation film, without words, is designed to expose the power of the cinematic medium, and to illustrate the abstract nature of time.
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