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When eccentric candy man Willy Wonka promises a lifetime supply of sweets and a tour of his chocolate factory to five lucky kids, penniless Charlie Bucket seeks the golden ticket that will make him a winner.
An adaptation of the classic Dickens tale, where an orphan meets a pickpocket on the streets of London. From there, he joins a household of boys who are trained to steal for their master.
Ronia lives happily in her father's castle until she comes across a new playmate, Birk, in the nearby dark forest. The two explore the wilderness, braving dangerous Witchbirds and Rump-Gnomes. But when their families find out Birk and Ronia have been playing together, they forbid them to see each other again. Indeed, their fathers are competing robber chieftains and bitter enemies. Now the two spunky children must try to tear down the barriers that have kept their families apart for so long.
Events in India's history — from the Emergency and the famous Cricket World Cup win to the Punjab riots — unfold from the perspective of an innocent Sikh man Laal Singh Chaddha, a person with a low IQ but high optimism. Laal is able to achieve everything under the sun but his childhood love continues to elude him.
A young boy wins a tour through the most magnificent chocolate factory in the world, led by the world's most unusual candy maker.
Follow a little toy clown, thrown away with a load of old discarded toys, as he goes on a journey to find a new loving home for himself and his friends.
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Enchanted by the idea of locating treasure buried by Captain Flint, Squire Trelawney, Dr. Livesey and Jim Hawkins charter a sailing voyage to a Caribbean island. Unfortunately, a large number of Flint's old pirate crew are aboard the ship, including Long John Silver.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.
Brother and sister Kusti and Iti get lost in a forest while picking strawberries and are captured by an evil forest hag. They are made to work for her. The hag has a son called Bumpy whom Iti befriends. When they get a chance to escape, they decide to take Bumpy with them.
When the Walker family members switch bodies with each other during a rare planetary alignment, their hilarious journey to find their way back to normal will bring them closer together than they ever thought possible.
A socially awkward but very bright 15-year-old girl being raised by a single mom discovers that she is the princess of a small European country because of the recent death of her long-absent father, who, unknown to her, was the crown prince of Genovia. She must make a choice between continuing the life of a San Francisco teen or stepping up to the throne.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
The Fantastic Mr. Fox, bored with his current life, plans a heist against the three local farmers. The farmers, tired of sharing their chickens with the sly fox, seek revenge against him and his family.
In the small town of Rockwell, Maine in October 1957, a giant metal machine befriends a nine-year-old boy and ultimately finds its humanity by unselfishly saving people from their own fears and prejudices.
Matilda Wormwood is an exquisite and intelligent little girl. Unfortunately, her parents, Harry and Zinnia misunderstand her because they think she is so different. As time passes, she finally starts school and has a kind teacher, loyal friends, and a sadistic headmistress. As she gets fed up with the constant cruelty, she begins to realize that she has a gift of telekinetic powers. After some days of practice, she suddenly turns the tables to stand up to Harry and Zinnia and outwit the headmistress.
Set beyond Portland’s city limits, in Wildwood. You’re not supposed to go there. You’re not even supposed to know it exists. But Prue McKeel is about to enter this enchanted wonderland. Her baby brother Mac has been taken by a murder of crows into the forest’s depths, and she – along with her hapless classmate, Curtis – is going to get him back. Prue might think she’s too old for fairytales, but she’s just found herself at the center of one. One filled with strange talking animals, roguish bandits, and powerful figures with the darkest intentions.
It ain't easy bein' green -- especially if you're a likable (albeit smelly) ogre named Shrek. On a mission to retrieve a gorgeous princess from the clutches of a fire-breathing dragon, Shrek teams up with an unlikely compatriot -- a wisecracking donkey.
Animals on a farm lead a revolution against the farmers to put their destiny in their own hands. However this revolution eats their own children and they cannot avoid corruption.