A visualization of how dreams mush up unrelated events together to make up a single story.
Sonnet is a cyborg/esper from a harsh background and now trained to be the ultimate warrior and most powerful weapon in the world. She is sent to Japan to watch Komatsuzaki Lan, who is thought to be controlled by the rage of the esper Akai Kiba (Crimson Fang). Lan is a quiet girl who knows she's different from everybody else and starts to show signs of Crimson Fang after coming into contact with Sonnet. In the course of fighting with Lan, Sonnet starts to rediscover her humanity. At the same time Lan has to fight to retain her humanity and control the Crimson Fang.
Allan Gray, a young man fascinated by the supernatural, goes to a small village where he feels a sinister force descending upon him. There, Allan meets an old man who asks him to protect his two daughters, for one of them has been bitten by a vampire.
A member of an elite paramilitary counter-terrorism unit becomes traumatized after witnessing the suicide bombing of a young girl and is forced to undergo retraining. However, unbeknownst to him, he becomes a key player in a dispute between rival police divisions, as he finds himself increasingly involved with the sister of the girl he saw die.
Stanley Ipkiss, an insecure banker who has lost his zest for life stumbles upon an ancient mask, that turns him into a confident suave cartoon-like character who upsets his ordinary life.
'Toon star Roger is worried that his wife Jessica is playing pattycake with someone else, so the studio hires detective Eddie Valiant to snoop on her. But the stakes are quickly raised when Marvin Acme is found dead and Roger is the prime suspect.
Star Driver takes place on the fictional Southern Cross Isle. One night, a boy named Takuto washes up on shore swimming from the mainland. He later enrolls in Southern Cross High School as a freshman and makes new friends.
An orphan girl receives a scholarship for a prestigious school from an anonymous benefactor who she refers to as Daddy Long Legs.
After a global war, the seaside kingdom known as the Valley of the Wind remains one of the last strongholds on Earth untouched by a poisonous jungle and the powerful insects that guard it. Led by the courageous Princess Nausicaä, the people of the Valley engage in an epic struggle to restore the bond between humanity and Earth.
Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
After narrowly escaping a bizarre accident, a troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes.
Two angels, Damiel and Cassiel, glide through the streets of Berlin, observing the bustling population, providing invisible rays of hope to the distressed but never interacting with them. When Damiel falls in love with lonely trapeze artist Marion, the angel longs to experience life in the physical world, and finds — with some words of wisdom from actor Peter Falk — that it might be possible for him to take human form.
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
An emotionally scarred former child soldier becomes a letter writer in this condensed recap of the moving, gorgeously animated award-winning series.
A man entranced by his dreams and imagination is lovestruck with a French woman and feels he can show her his world.
Time flies when you're having fun, and it seems like only yesterday that Shinobu Omiya was nervously waiting for her friend Alice Cartelet to arrive from England to study at Shinobu's school in Japan. Now, in their third and final year, Alice, Shinobu, Aya, and Yoko have truly become the best of friends and even Karen, Honoka, and Kana are part of the gang as well. But since it's their last year, that means their time will be split between preparing for the big senior trip to Nara and Kyoto, and trying to make plans for whatever is to come next in their lives… and in Shinobu's case, that may mean something so amazing that she'd never even dared to dream it! Hop on the tour bus for one last wonderful adventure!
An Osomatsu-san special funded in part by the Japan Racing Association, a company that oversees horse racing and betting.
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