Stop-motion animated short film in which a puppet on a trike captures a puppet bird-man.
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A young man's struggle with his sexuality overtakes his life, driving him deep into his subconscious where guilt and fears of physicality chase him still further. Cornered by an intangible terror, he realises he must either break out or break down.
When Gon, a playful orphaned fox, finds that young Hyoju has lost his mother, he tries to comfort him and make amends for his own earlier mischiefs by secretly bringing small gifts to the boy every day. But Hyoju doesn't realize who is behind the anonymous gifts, and the two are headed for a heartbreaking climax. Original Story by Niimi Nankichi
Stop-motion version of the Grimm fairy tale from the Nazi era.
Wallace and Gromit open a bakery, accidentally getting tied up with a murder mystery in the process. But when Wallace falls in love, Gromit is left to solve the case by himself.
Peter is a slight lad, solitary, locked out of the woods by his protective grandfather, his only friend a duck. In town, he's bullied. When a wolf menaces the duck - as well as grandfather's fat cat and an ill-flying bird that Peter has befriended - Peter bravely tries to tree the wolf. Grandfather, the townspeople, and the hunters who have antagonized Peter figure in the dénouement.
Rumble of train rails; Crashing of ocean waves; Soft caress of distant wind. Two people. Two ways of perceiving the world.
A young elf mistakes a tiny alien for a Christmas gift, not knowing her new plaything has plans to destroy Earth's gravity — and steal all the presents.
Gobinchu, Marc's imaginary friend, has disappeared. Berta, his younger sister, hires detectives Blue & Malone, a giant cat and a plasticine dog, to investigate what happened. Together, they tour the house living many adventures and knowing and facing numerous fantastic creatures.
Grandmother Koba has to take care of her grandchild Emma's digital horse farm.
When a princess is shrunken by an evil wizard, Sinbad must undertake a quest to an island of monsters to cure her and prevent a war.
A clerk at a lost property office is faced with unexpected change, and plans an unconventional response.
An animated retelling of the legendary hero Sigurd of Norse folklore.
I turned my gaze to the various events in daily life and made this filmic diary in a manner as if confessing my feelings. Of course, since I was making the film, I wanted to depict these feelings and events with tricky techniques. I used various methods to shoot photographs of a relative's wedding, the landscape I see from window of my house, commemorative travel photographs and the like frame-by-frame.
Prisoners, two sisters share their life in a strange place. The mundane routine, along curiosity, will bring Prita to break the boundaries of the secure place.
A Scientist-physicist created a living atom that here ran on will. Without control he brings many destructions, though follows kind intentions. But a scientist eventually compels him to work on a benefit to the people.
After a magic bell from Tibet is stolen, a little girl and an elephant undertake a dangerous journey to bring the bell home.
As a practical joke, an actor impersonates the screen monster he made famous. A lost film.
Stop-motion animation on the arranging of marriages in 1950/60s set in the Eastern-Polish borderland. The script is based on a part of Mikołaj Smyk's diary, the director's grandfather. The biographical objects used in the animation, such as an authentic headscarf, Polish and Russian books, the copy of Mikołaj Smyk's diary and photographs help situate the story in its original environment.
Princess Farah refuses to marry Sinbad until Prince Kassim, her brother, is able to give his consent. However, the Prince's wicked stepmother, Queen Zenobia, has changed Kassim into a baboon in order to have her own son crowned as caliph. Sinbad, his crew, the Princess and the transformed Prince travel to a distant land, fighting every obstacle Zenobia places in their path, to seek the advice of a legendary wise man who can possibly tell how to end the spell.
A young magician must save her rabbit from the hands of three evil men.