Using futuristic virtual reality technology that lets him relive memories, a man seeks a way to reconnect with his lost love.
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Henry
Sophie
Steve
Hector
Hector's Mom
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Joel Barish, heartbroken that his girlfriend underwent a procedure to erase him from her memory, decides to do the same. However, as he watches his memories of her fade away, he realises that he still loves her, and may be too late to correct his mistake.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In the last days of 1999, ex-cop turned street hustler Lenny Nero receives a disc which contains the memories of the murder of a prostitute. With the help of bodyguard Mace, he starts to investigate and is pulled deeper and deeper in a whirl of murder, blackmail and intrigue.
In the near future, 10 death row convicts are forced to compete in a virtual reality game that pits them against dinosaurs and each other.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
A bereaved woman utilizes near-future tech, in an attempt to recall the comfort of a mundane memory with a recently lost loved one.
Caught between a lost-love story and inescapable paranoia, "Go/Don't Go" is a genre-bending slow-burn thriller that follows Adam, a wallflower who happens to be the last person left alive--or so he thinks.
A former couple remembers their most intimate days, only to part once again. A bittersweet love story inspired by a Jim Jarmusch masterpiece, set in times of the COVID-19 pandemic.
A man who has a body almost completely covered in tattoos is searching for the woman who cursed him with the "skin illustrations". Each tattoo reveals a bizarre story, which is experienced by staring at the scene depicted. When the illustrated man meets a fellow tramp on the road a strange voyage begins.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
When reporter Jean Craddock interviews Bad Blake—an alcoholic, seen-better-days country music legend—they connect, and the hard-living crooner sees a possible saving grace in a life with Jean and her young son.
Komugi, Iroha, Yuki, Mayu, Daifuku, and Satoru have gathered to play the super popular game "Doki Doki♡TanuKingdom"! Everyone starts the game happily! Or so they thought... But it seems they've been sucked into a world of the game with a suspicious tanuki... And now they're in even more trouble! Komugi has been separated from Iroha and the others...!? "I want to be by Iroha's side forever and ever!" To meet her beloved Iroha, Komugi decides to challenge herself to various game battles! How on earth did this happen...? What is the secret hidden in the world of the game...? The clue is in the hands of Natsuki, the young girl who created the game. "Soaring Sky! Precure" and "Witchy Precure!" have also gathered together! When everyone's feelings come together, will a wonderful miracle unfold?!
A short romance about two adolescents named Persephone and Mara, who decide to escape from the world around them by locking themselves away in an old projector room at the Cinematheque.
A simple man is turned into a genius through the application of computer science.
Arrogant, self-centered movie director Guido Contini finds himself struggling to find meaning, purpose, and a script for his latest film endeavor. With only a week left before shooting begins, he desperately searches for answers and inspiration from his wife, his mistress, his muse, and his mother.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
The career of a disillusioned producer, who is desperate for a hit, is endangered when his star walks off the film set. Forced to think fast, the producer decides to digitally create an actress "Simone" to sub for the star — the first totally believable synthetic actress.
France, 2039. One night, a group of activists who are being pursued by the State vanish without a trace. Julia Bombarth is one of them. When she awakens, she finds herself trapped in an entirely unfamiliar world: PLANET B.
After a painful breakup, Ben develops insomnia. To kill time, he starts working the late night shift at the local supermarket, where his artistic imagination runs wild.