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A kite with the spirit of a playful puppy tangles with a pompous dragon-kite in a short that brings the audience into a breathtaking world.
Two ego-driven artificial intelligence maniacs Cosmo and Max, who are driven and designed to take over humanity, battle it out in a 1980’s Cyberpunk retro-video game world called ‘Game Over’, where the locations resembles a very real world. Can our Heroes, two Human game characters who are controlled by Cosmo and Max, escape this meta-reality and the clutches of the Metahumans ? A short film about Grief. The loss of family and friends during the Pandemic.
Sarah and Michaël get their hands on a copy of the game "Life Simulator" in a dubious way. As soon as the game starts, Michaël quickly realizes that he shouldn't have included his little sister in this ultra-immersive game. He will try to save her from danger in a frantic chase.
The short film "REDEEMED IN HIM" follows Mellow and Kilo, two followers of God, as they grapple with their sins and feelings of being distant from God's love. But with faith, Mellow seeks the Lord and helps his brother in Christ, even while dealing with the same hardships as his brother. Will they find peace and have a change of mind and heart in Christ?
Emerging from the forest, a group of nomadic merchants march to the bank of the river they must traverse. Carrying their cargo on their backs, they place their lives in the hands of the wind, as they cross the unpredictable water.
After getting in debt with Russian gangsters, Nick is given one final chance to redeem himself: find a mysterious woman being protected by the Korean mafia. But finding her may cost him more than he ever imagined.
Through a series of leaps in time from the 1970s to a post-Anthropocene future, we follow in the footsteps of a mysterious creature.
A junkie decides to come clean from abusing an analog VR drug called FaceTape only to find his life outside of his addiction is far from stable.
College student MERİÇ sees his crush SUDE in anxiety. They must complete a questionnaire to learn their grades for this semester. This questionnaire is a VR game designed for students to have fun while completing their questions. The game shapes itself depending on the player and their individual experience. When MERİÇ enters the game, he meets with his fun guide 1STQUESTION (A robot that helps him complete his questionnaire). Throughout his journey, we meet with several characters in the game that we also see in real-life sequences. SPARKS PIRATE and her APPRENTICE are the villains who try to capture 1STQUESTION and make MERİÇ trapped in the game. He must complete all questions, fight for what he loves the most, and fulfill his destiny.
Capturing the story of WikiLeaks founder Julian Assange with unprecedented access, director Laura Poitras finds herself caught between the motives and contradictions of Assange and his inner circle in a documentary portrait of power, betrayal, truth and sacrifice.
In a strange future, a national security agent with pyrotechnic abilities is horribly burned in battle and develops a fear of fire. She returns to action but cannot shake her fear. She undergoes experimental procedures to gain new powers and sets out to get revenge on those who destroyed her life. This film is reminiscent of such science fiction classics as Blade Runner and Ready Player One.
A short film that reinterprets the silent film masterpiece "Cabiria" from 1914, directed by Giovanni Pastrone and enriched with literary captions by Gabriele D'Annunzio, thanks to the integration of digital technologies such as virtual reality, Artificial Intelligence, and the powerful 3D graphics engine Unreal Engine.
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One Room Babel is the name of a tower created from data collected using a LIDAR scanner on the one-room apartments of young adults in their 20s and 30s, as well as the name of an interactive VR project. Users can explore the interior of One Room Babel, which is made of coral reefs, through VR and discover text placed throughout the space.
The story of Nisar Ahmed Khan, told through his children and the people he served, a spiritual guide whose followers still visit his tomb on his birth and death anniversaries. And alongside how his family spends a few days at the village keeping his traditions alive.
'THE QUEST: Everest VR' is a one-of-a-kind "real-life" Virtual Reality documentary to climb and reveal the most legendary mountain on earth, Mt. Everest, in stunning 360 degree video! It is the only real-life Virtual Reality experience that puts you directly in the boots with filmmaker and explorer, Alex Harz, on an epic 52 day quest to the Top of the World (29,032 feet / 8849 meters), and the closest thing to climbing Everest without all the rigorous training, planning and high risk needed to physically step foot on the mountain! 'THE QUEST: Everest VR' can be experienced worldwide in Virtual Reality headsets, and on computers, phones, tablets, etc...
After so many generational repetitions and beneath so many layers is a territory to be negotiated beyond each person’s skin, inside: the cavity that echoes the intimate and singular identity of everyone. The voice that populate this film bring us to various spaces in Matera, from tourist agglomerations to the town’s internal spaces (grottes, caves, cisterns, lanes, rooms) and the body’s own unassailable space: pleasure and desire for other bodies that no one can cancel.
In the village of Sabucedo, Spain, the Rapa das Bestas unfolds: a raw ritual where villagers and wild horses collide in a test of strength and memory. Seven years in the making, Fillos do Vento: A RAPA places viewers inside the curro, where dust, breath and tension blur the line between tradition and extinction. A modern-day Quixote story, as wind-farms creep over the surrounding hills, the work challenges audiences to feel the fight for cultural survival in an age of rapid change. This documentary is not meant to be watched but inhabited, a sensorial call to witness what is at stake when culture, nature and modernity collide.
Two young strangers meet in Naples and begin to flirt and dance in the street.
An artist had a vision for art and expressed it in his paintings, fashion designs, and photographs. He created a virtual reality exhibition and virtual reality artworks that people could experience and feel.