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High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his friend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
With only a photograph and a name, a group of passionate puzzle players have been trying without success to answer the question: "Who is this man?" Finding Satoshi is a playful documentary that finally solves the 14 year mystery.
George Oppenheimer has two problems: an eccentric wife and an uncontrollable child. At work his team invented a computer with personality. George thinks the computer is faster, smarter and elegant. When his life falls apart, the computer offers suicide as the only alternative.
In a Brazil taken over by a new dictatorial regime, Íris, a young hacker whose father was taken as a political prisoner, discovers an online challenge from a secret organization known only as 'Cicada,' which will set her on a journey that could change the course of the country... and also uncover what really happened to her father.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
Popular teen video-bloggers became digital persons after being «hacked» by evil computer virus. They need to find their way back home from this «digital trap».
Eight strangers awaken with no memory, in a puzzling cube-shaped room where the laws of physics do not always apply.
Richard Clay, art historian and expert on semiotics and iconoclasm and the interplay between new technology and shifts in meaning, compares and contrasts cultural symbols from across the centuries, unpicking iconic images, music, and other cultural outputs to explain where ‘stickiness’ comes from.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In a candid, first-time interview with Rachel Lee, the so-called teenage mastermind behind a string of high-profile celebrity robberies in 2008 and 2009, the film examines the motivations of Lee and a group of her friends who broke into celebrity homes in Hollywood to ransack and steal, exploring the possible reasons behind her actions including mental health issues and addictions, as well as the climate of celebrity excess that fueled the teens, recontextualizing the events behind the sensational headlines.
From disturbing viral video trends to the monetization of family life, this investigative work delves into the dark consequences of parents sharing private moments of their children’s lives online. Through raw firsthand accounts, it reveals how an obsession with profit and online fame can enable the manipulation, mistreatment, and erosion of childhood innocence when posted for the world to see.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Teenager Olivia Oras has 20,000 Instagram followers. The documentary follows a year of her life.
When the dead discover a means to contact the living through electronic devices, cellphones and computers become open gateways to monstrosities and destruction.
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
A feature-length documentary about the Free Kevin movement and the hacker world.
Joan Crawford's close-up in Humoresque. Michelangelo's David and Boticelli's "Birth of Venus". Stendhal was overwhelmed by the cultural overstimulation in Florence, which Graziella Magherini described scientifically in 1979 as Stendhal syndrome. Mark Rappaport describes his fascination for the Austrian actor Turhan Bey, who made a career in exotic roles in Hollywood in the 1940s. A very personal essay about the effect of close-ups, the canvas idols of the dream factory and the role of their admirers and fans.
This documentary reveals how a group of hackers powered the darkest corners of the internet from a Cold War-era bunker in a quiet German tourist town.
Tero Sand was attached to a life-support machine for 28 years but managed to get recognition as an expert both in medicine and geology. In this documentary Sand's life is constructed using interviews and archival clips. The film is a sequel to the documentary Haluan vain elää.
Discover the intoxicating world of hacking through the eyes of Michael “Mafiaboy” Calce, who, at 15, was involved in one of the most egregious and widely covered cybercrimes in North America. As hacking becomes more sophisticated and widespread, and information becomes synonymous with profit, can anyone remain immune to a breach of security?