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The argument with the soul becomes a crucial phase of the individuation process, since, after all, it is our most personal ambiguity that, with cunning and delusion, drags incredible things into life, as the desire of an inert body, convincing us of moving, touching the earth, getting tangled up and staying.
Neurosurgeon Koichi uses an experimental technique to enter the brain of his beloved Atsumi, who is in a coma after attempting suicide. In his quest, Koichi drifts steadily further into the sweltering marshes of the spirit. It is soon no longer clear what is real and what is not.
J (23), an agent who wishes to return to a normal life, is assigned one final mission by his superior: to go undercover as an illegal courier. He sneaks into the environment to take down the drug dealers. At first, J enjoys his work. However, as time goes on, he carries out his duties reluctantly. He tries to quit his job, but doubts always linger in his mind. All that pressure left J unsure of what to do, and it was his own choices that trapped him in a dangerous cycle. There was one final mission for J and it truly became his last, because everything changed when his identity was exposed during that final mission.
A five minute trip into the subconscious of a disturbed person who can't sleep.
Memories haunt a man and blur the lines between reality and imagination.
When an introspective Count searching for his missing brother comes across his deranged elder sibling instead, their conflict grows inevitable.
In a battle of man versus machine, Martin, a top neurosurgeon who's studying brain malfunctions that cause mental illness, delves deep into his own mind to save himself from a megalomaniacal corporation.
A top secret experiment intended to produce a superhuman has gone terribly wrong. Now the creators, trapped in a remote desert outpost, are being pursued ruthlessly by their creation.
A man dreams of getting into other person's minds around him to steal their dreams, desires y personal expiriences, and that way fill his own empty mind.
A young mad genius attempts to 'hack the human mind' in order to fix humanity.
When a goth teenager named Geraldine hits a dog with her car, things take an unexpected, almost surreal turn. After seeing the dog will itself to cross the road to survive, Geraldine has to answer the question for herself: Will she get up and fight to live or lay her head down and die?
Described as unfolding in a seemingly idyllic and takes audiences on a vertiginous dive into the shifting limits of a sound mind, as grief and obsession take hold.
The Recorder, the keeper of Epameinondas's mind, documents his moments on on little notes. Encouraged by his best friend Yiannis, Epameinondas sets out on a hike to escape the weight of a recent breakup. As time flows by, he becomes a father, only to later find himself battling dementia in a nursing home. The Recorder's room is now in a state of danger. Yet, the hike goes on.
One is tempted to believe that the creature once had some sort of intelligible shape and is now only a broken-down remnant. Yet this does not seem to be the case; at least there is no sign of it; nowhere is there an unfinished or unbroken surface to suggest anything of the kind; the whole thing looks senseless enough, but in its own way perfectly finished. In any case, closer scrutiny is impossible, since Odradek is extraordinarily nimble and can never be laid hold of. - Franz Kafka
What is the purpose of our existence ? What is the soul ? Which are the power of mind, of conscience ? What is our link to nature ? Pondering these existential questions, this movie invites us to find out an universal wisdom, meeting shamans, healers, yogis, but also philosophers and doctors. From Mongolia plains to the Amazonian forest, it leads us far than we expected at first.
A young man undergoes the dilemma of either letting the medication he takes for his bipolar disorder suppress his entire personality or be himself with all that comes with it.
André, a young worker overwhelmed by the monotony and lack of meaning in his life, finds solace in drawing. While recreating a photograph from his childhood, he enters a surreal world where he meets his childhood self. Between reality and fantasy, André faces his loneliness and seeks answers in the company of his inner child.