A brief journey through the human experience as seen by the eyes of an Artificial Intelligence.
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An obsessive, genius programmer sacrifices everything in his personal and professional life to build a computer of unprecedented power.
Short film made using cardboard cutouts of a classic Western scene
2067: Isolation: Japan seals herself off from the eyes of the world in the face of unilateral international policy setting strict limits on the use of robotic technology. The island nation exists only behind a veil of seclusion. No soul shall enter. No soul shall leave. 2077: Revelation: The veil is breached. Japan is infiltrated by agents of the organization S.W.O.R.D., a fighting force operating outside of the protection of the United States and her allies. Their mission: Determine if the Japanese are developing banned robotic bio-technology, forbidden due to its threat to humankind. In the battle between machine and man, humanity stands to suffer most.
Short experimental animation by David Ehrlich
In the year 2029, the barriers of our world have been broken down by the net and by cybernetics, but this brings new vulnerability to humans in the form of brain-hacking. When a highly-wanted hacker known as 'The Puppetmaster' begins involving them in politics, Section 9, a group of cybernetically enhanced cops, are called in to investigate and stop the Puppetmaster.
Tells the early history of how conflict began between the humans and machines. Part 1 of 2.
The battle for Earth turns against the humans, despite their infamous desperate act of blackening the skies.
The corner of a street is matched and mixed with the chant of a bird recorded on that same street. A symbiotic relationship is triggered: the rapid and successively repetitive montage cuts between the image of the street and the corners of the video frame itself produce new textures and shapes in our brain, whilst the sound follows the same rhythmic movements by emphasizing different “corners” (frequencies) from the bird’s singing. The energetic potency stemming from the junction of these elements creates a new image that is almost tactitle, maleable and rippling. The result is a somewhat humorous operation of the portuguese word "corner" throughout the different stages of making the piece, finally unveiling a piercing physical and kinetic experience for all the corners of our eyes and ears.
A strange wire-fingered homunculus navigates through his dreams of different faces and faces, traversing a subliminal and endless variety. They are all different faces, but all have huge eyes that are questioned as to what keeps them apart, perhaps left broken by an impossible love.
A student tries to fix a problem he accidentally caused in OZ, a digital world, while pretending to be the fiancé of his friend at her grandmother's 90th birthday.
16mm color work by Stan Vanderbeek that takes his work away from the cutups and the commentary and lands him in the psychedelic and abstract. Opticals, repetitions, camera moves and zooms are what make up the bulk of this exploration into fluids. The results bridge that realm between hangout art piece and intersteller stoner trip.
A lone passenger is reflected in the windows of a train crawling through layers of textures towards Minsk. During his absence, the city has not changed: all the streets are frozen, long-gone voices can be heard in the empty rooms and around the corner you can find yourself in a video game from your childhood.
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
After an AI robot on an asteroid mining facility disappears under mysterious circumstances the company sends an investigator.
Cartman's deeply disturbing dreams portend the end of the life he knows and loves. Meanwhile, the adults in South Park are wrestling with their own life decisions, as the advent of AI is turning their world upside down.
An experimental sampled film which shows the pleasurable art of movies about movies through scenes inside of theaters.
Rune Ballot is a down-and-out teen prostitute in Mardock City. One day, she's picked up by an ambitious casino manager named Shell who gives her everything she could want. Renewed by a false innocence, a false past, and now the false life Shell has given her, Ballot feels grateful. However, she can't help but be curious about why he's done so much for her, so she does some research about his past on a computer. This turns out to be a mistake which will change her life greatly. When Shell finds out what she's done, he attempts to burn her to death by blowing up her car.
Second film of the Mardock Scramble series. Balot and a severely injured Oeufcoque seem to be at the mercy of an obsessed Boiled. Dr. Easter comes to the rescue and the group escapes to "Paradise" where many secrets of Mardock lie and where Balot will need to come to a decision herself about what she will and can do.
A guy surfing through the internet is not prepared for the new evolution for the humanity that'll never cause ANY problems in this distopic, but real future...
Straight from the creators of the groundbreaking Matrix trilogy, this collection of short animated films from the world's leading anime directors fuses computer graphics and Japanese anime to provide the background of the Matrix universe and the conflict between man and machines. The shorts include Final Flight of the Osiris, The Second Renaissance, Kid's Story, Program, World Record, Beyond, A Detective Story and Matriculated.
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