A 2003 French documentary on Japanese arcade video games
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Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
Creative and competitive, members of the Evil Geniuses Starcraft 2 team must prove themselves to make the cut in professional video gaming. Good Game follows the team as they discover that one wrong move could end their dreams.
Plato's allegory of the cave is often read as a prefiguration of cinema. Yet this film illustrates how online gaming was born from a network of caves. The reconstruction of one couple's hobby, spending all their time in the world's largest cave system, leads us to the conception of a pioneering video game.
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
I go to Movieland at least once a week, every week, for the last five years to sink some quarters into the games and the Movieland movie is an accumulation of the friends, lights, textures, and narratives that I have experienced in that time. I love Movieland!
Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.
Homer's Odyssey meets King of Kong as two über geeks try to collect all 678 officially licensed Nintendo Entertainment System game cartridges in 30 days, WITHOUT the aid of online purchasing.
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
Record-breaking gamer Narcissa Wright grapples with her toxic obsession for attention and her space in the streaming community after coming out as transgender, all while attempting to set a new world record for The Legend of Zelda: Breath of the Wild.
The Hypergaussian Wars is an AI-generated feature-length audiovisual work exploring algorithmic warfare, obsolete media and the transformation of images through repetition, saturation and collapse. Built from thousands of generated images, synthetic landscapes and references to 14th–16th century painting, the film stages a continuous conflict between historical visual culture and contemporary computational systems. Fragments of obsolete video games, ruined architectures, military simulations and post-human figures circulate through increasingly unstable environments. Rather than telling a linear story, the film operates as an image system in which visual excess progressively erodes meaning. The Hypergaussian Wars reflects on memory, obsolescence, artificial intelligence and the persistence of images after their original function has disappeared.
Indie video game developers push games to new frontiers in storytelling, music, animation and design. Texas has the second largest concentration of game companies in the U.S. Along with major game developers like EA and Blizzard, there is a small but committed group of independent developers and artists working diligently on home computers.
Exploited, abused and sometimes abandoned most gamers fail to reach the top, but like all sports heroes exist. FRAG is the true story of professional video gaming outlining the evolution of the 1980’s arcade game competitions to the elite tournaments of today for millions of dollars around the globe.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
A documentary that brings to light the vision that director George A. Romero had for an adaptation of Resident Evil, using newly filmed interviews with those who were there, and unravels the secrets behind why it was never produced.
Memoirs of a Spectrum Addict is a full length documentary feature film which takes a detailed look at the ZX Spectrum, its history, developers, games and fans. The film is a unique tribute to the Sinclair ZX Spectrum. Memoirs of a Spectrum Addict has re-enactments, interviews like you’ve never seen before with major Spectrum industry figures, and features real people who grew up influenced by the Sinclair ZX Spectrum!
A feature documentary on the history of video games. From 'Pong', 'Pac Man' and 'Mario' to 'Call of Duty', 'Grand Theft Auto' and everything in between it tells the story of how this industry was created, by whom and where it is headed.
This is the story behind the fiendishly addictive game, a tale of high stakes, intimidation and legal feuds set against the backdrop of Cold War tensions between East and West.
The film explores the sub-culture of pro-gaming through the lives of North America’s top e-sports team, Team Evil Geniuses, as they tour the world competing for money, fame, and glory. Chris “Huk” Loranger, is Canada’s finest e-sports export and self-proclaimed diva; Greg “IdrA” Fields, a legend in the Starcraft community, now disillusioned with his once passion; Geoff “iNcontroL” Robinson, a former college football captain turned pro-gamer now at a crossroads in his career, and his bride to be, a Miss USA pageant contestant. Evil Geniuses’ CEO, Alex Garfield, is faced with the growing pains of being on the leading edge of a burgeoning multi-billion dollar industry; balancing sponsors and managing egos; all while trying to keep his own life in check.